Nathan Edward Williams

This was my first foray into ZBrush. I'd created a spider in Maya back in 2001, and then revised it in 3DS Max in 2003. It was still pretty rough, and so I set out to create one that would be at home in a modern video game. I think it turned out rather well.

Spider 2014
Spider 2014
Spider 2014
Spider 2014
Spider 2014
Spider 2014