This was a project I'd been working on, off and on, for several years. I had the idea back at the Art Institute to create a skeletal hand, where the veins, tendons and such snake their way onto the hand, finishing with the skin. It seems like a really cool image that I can clearly see in my mind, but realizing that vision proved far more difficult than I would have thought.
First of all, creating a human hand that moves, bends, and wrinkles properly is more of a bastard than you might think. I just started trying to make an overall shape that looked realistic enough, but found that rigging it for movement made the damn thing pinch and twist all over the place. I tweaked the design several times, and ultimately started from scratch again, with just the intention of making something that would move well.
I had created a pretty decent shape when I stopped to work on the Triangle project with Jule. I'd hoped to pick it up again at some point, but since I'd spent a good 60 hours working on Triangle, I decided to focus on filling in the rest of the site instead. I may pick this project up again someday and try to finish it. We'll see.